Friday, 28 September 2012

Empire


Something interesting I found in my internet travels - Empire, political simulator for the Sega SC-3000, the home computer that nobody likes to talk about.

Tuesday, 25 September 2012

Sonic Adventure

Blog Squirrel, home of obscure games.

I have in my possession a copy of Dreamcast Collection for the Xbox 360. Why this was given to me considering my fairly hefty library of real Dreamcast games is anybody's guess, but here we are, and here's the first game of the pack, the lovely Sonic Adventure, first released to Xbox Live in 2010.

Monday, 17 September 2012

Nail'd

Over the months and years I've had tons of fun picking apart critically acclaimed games to find that they're not too great. Or at least I think that qualifies as fun... I'm not entirely sure.

But hey, here's critically "mixed" game, so I guess that means that once I've picked it apart, it'll be horrible. Nail'd for the Xbox 360, because we need to omit the "e" - that's obvious.

Monday, 10 September 2012

Pinball FX 2: Plants vs. Zombies

Something current on Blog Squirrel? Better get that third runway up and running because the pigs want to fly.

Satire. And yes, I've decided to embark on individual Pinball FX 2/Zen Pinball table review(s), because outdated thoughts from mid-2011 scarcely apply to content released in recent days. This is the Plants vs. Zombies table, which deserves a mention because it breaks established norms by not being outstanding. Oh no.

Sunday, 9 September 2012

Madness

The kids are playing up downstairs.

More forgettable old games to give the false impression that this blog is regularly updated with meaningful content? That's madness!

No really.

Wednesday, 5 September 2012

Catacomb

Apparently these days it takes four years for id Software to ship a game. Here's one that probably took about four weeks.

Catacomb for DOS, one of the original works of a youthful John Carmack, back in the days before BSP trees and megatextures. It has pink walls.

Wednesday, 29 August 2012

SOOG: Kickstarter

Kickstarter. What a fine establishment. It's here to fund a new generation of gaming... and film production... and a democratised middle east... and whatever else.

It's a system that's gathered nothing but praise. A project asks for money, you donate, and you can get nice little prises in return. What an excellent idea.

Friday, 24 August 2012

Squirrel's Guide to Image Formats


(last updated: 30/08/11)

Image formats, there's a fun subject. We've all seen our fair share of blurry or distorted images on the web - some of it can't be avoided, but a lot of it can, and here's a guide explaining how.

Which is better, the JPG or the PNG? Find out this and much more after the jump.

Wednesday, 22 August 2012

Izzy's Quest for the Olympic Rings


Look it's almost topical. Izzy's Quest for the Olympic Rings, a Sega Mega Drive (and Super Nintendo) platform game for the 1996 Olympic Games in Atlanta. This is their legacy. I'm so very sorry.

Saturday, 18 August 2012

The Darkness

Here's a game that made me physically unwell!

The Darkness, a 2007 release for the Xbox 360. I'm not going to be kind.

Wednesday, 15 August 2012

Willy the Worm

Because graphics are boring.

Willy the Worm, a not-so-brilliant title for a very brilliant 1985 DOS game. It's optimised for colour monitors!

Friday, 10 August 2012

Skunny: Back to the Forest


Oh god. Skunny: Back to the Forest, a 1993 DOS platform game by Copysoft. They still charge money for this. And yes, it does star more squirrels. And no, I'm not doing this on purpose.

Wednesday, 8 August 2012

SOOG: Fangaming in 2012

It's Sonic Amateur Games Expo (SAGE) 2012 time! I've covered this event in previous years in varying degrees, but this year, I'm not going to bother. Shoot me.

Exceptionally poor management and conduct has allowed SAGE 2012 to underperform by leaps and bounds, but for me, the whole subject of fangaming is something I have started to drift away from. Of course, long time followers of Squirrel will note I used to run a fangaming website - arguably the most popular one of its day, but times have changed, and fangaming... isn't the same anymore.

Here's why.

Sunday, 5 August 2012

Squirrel's Guide to DOSBox


(last updated: 05/03/12)
Some emulators can be seen as intuitive for all age groups. Others, less so, and only deter users from playing great games. Running old PC games through DOSBox is particularly daunting for newcomers, even though in reality, it may be the simplest emulator of all.

So, struggling to mount a C: drive? Not sure if a "Gravis Ultrasound" beats a "Sound Blaster 16"? Can't tell the difference between CGA, EGA and VGA? Maybe I can help with this guide.

Saturday, 4 August 2012

Kid Chaos

Sound the alarm, it's another Sonic the Hedgehog clone.

Kid Chaos for the Commodore Amiga (and CD32!), developed by Magnetic Fields and published by Ocean Software in 1994. That's one stunning title screen there - appeal to the kids of the 90s with a reject from The Beano. Give that man a medal.

Friday, 3 August 2012

Shifting Stuff

Once upon a time I set up The Obscure Ripping/Research Project, a website which attempted to document unlicensed tat before better attempts emerged. tORP has always relied on crappy freebie hosting services because it was a hobby, and when I started beefing up this blog with "guides" and "specials" I recycled the hosting to avoid opening my wallet.

I chose 110MB.com as the host of tORP, and a couple of years ago, this made sense. The URLs were short, the uptime was reasonable, and 110MB of space was all I really needed. Unfortunately the owners of 110MB have allowed the service to deteriorate into something pretty horrible. Servers are constantly down, support is scarce, and even registering a new account is a pointless challenge, yet the team still have the audacity to promote their paid options. There are people who haven't been able to log in for over six months - what a great service!

In an age where uploading videos, making blogs, hosting large downloadable files and connecting with your friends can be done without paying a penny, it baffles my mind why uploading HTML documents requires an investment, but such is life - it's an issue nobody wants to address (or even acknowledge) for whatever reason, and I'm not going to fight it today. But I will be severing my ties with 110MB in the coming months and doing everything of value here.

My last guide was posted in blog form, as opposed to the usual method of hosting pages off-site. The plan in the next few weeks or so is to shift earlier guides and specials over to this blog to be absorbed, so you'll likely see a few repeat posts in the days ahead. I plan to update some of them during this process, but if you've got bookmarks (*cough*) you might have to update.

Wednesday, 1 August 2012

Splinter Cell: Conviction

I'm not plucking games out of the sky, whatever do you mean?

Splinter Cell: Conviction for the Xbox 360, released back in 2010. Fifth game in the long-running-but-actively-ignored-by-me Splinter Cell franchise. And now, having played a game starring Sam Fisher and his three eyed friend(s), I can actually justify why that is.

Monday, 30 July 2012

Squirrel's Guide to Macintosh Emulation


(last updated: 30/07/2012)

Following my troubles emulating Dark Castle for black and white Macintoshes, I felt it was worth writing a guide. Put simply, Macintosh emulation is dreadful from a user perspective, so any help to solve that issue is time worth spent.

This is intended primarily for Windows users, though no doubt there'll be some tips for other platforms too. I'm not an amazing source for knowledge when it comes to Macs, but I solved a problem and want to share results.

Sunday, 29 July 2012

Super Hang-On

Many thanks to Andlabs, who demonstrated that in order for a game to work in one emulator, sometimes you have to use two.

A quick one because it's interesting. Super Hang-On, the Macintosh version. This is a rare breed - for one, it's a Sega game on a Mac, and in 1987 that didn't happen. It's also almost entirely different to the arcade version, so it hardly qualifies as a port at all. How fancy.

Thursday, 26 July 2012

Mr. Nutz: Hoppin' Mad

...on Blog Squirrel.

Can't get this on Nintendo!.. or Sega... officially. Mr. Nutz: Hoppin' Mad, once set to hit your Sega Mega Drives in early 1994, before being cancelled by the man, plunging the world into fifteen years of misery and turmoil.

Thankfully we have been liberated from the darkness and oppression, as we now have both prototype source code and working ROMs of this game to play with. No doubt a good day for the world.