Thursday, 17 February 2011

Kangaroo

Because I can't resist a good Donkey Kong clone.

This is Kangaroo for the Atari 800 computer, because it's fun to dip into semi-obscure systems once in a while. It stands as GCC's take on Donkey Kong, minus the apes and carpenters, plus some Kanagroos and fruit. But does this stunning depiction of real life top Nintendo's classic?

Tuesday, 15 February 2011

Galaxibirds

I'm not making this up

1986 saw Sensible Software, usually a company known for making sensible... software (such as Sensible Soccer), release the not-so-sensible GALAXIBIRDS (or "Galax-i-birds") for the Commodore 64. Once more, man's most feared enemy, the birds, have got themselves into space, and its time to rid the galaxy of this evil once and for all.

Saturday, 12 February 2011

Truxton

Not quite Cosmic Carnage.

It's TRUXTON, for the Sega Mega Drive, one of many shoot-'em-ups by Toaplan before the company were... "shot up" by bankruptcy... or something. It's a fairly forgettable shooter by today's standards but this blog is king when it comes to forgettable shoot-'em-ups. Or at least a member of the forgettable shoot-'em-up royal family.

Thursday, 10 February 2011

Two Crude Dudes

Because who needs sense in video games?

I often long for a simpler time where you could throw out any old garbage into a video game and still be able to entertain. 1991's Two Crude Dudes (or "Crude Buster", if you're Japanese) is a prime example of something so stupid it can't help but be good, yet it also stands as something the industry would refrain from releasing today. Can't risk scores below seven out of ten!

Monday, 7 February 2011

Geometry Wars: Retro Evolved 2

I paid 800 points for this, mere hours before a 400 points deal showed up. Thanks for that, Microsoft!

It's 2008's Geometry Wars: Retro Evolved 2, sequel to... Geometry Wars: Retro Evolved. This was pretty well received a couple of years go, though slightly less of a phenomina since it's been ported in some form to everything under the sun. But is it still good?

Sunday, 6 February 2011

Race Drivin'

People like to dismiss the Sega Mega Drive as being a console that can only cope with 2D graphics... and for the most part, there's a good reason for that. It's a lovely system but even with blast processors the world of three dimensions is a little out of its reach. That's not to say people didn't try to make 3D games for it though!

One attempt is 1993's Race Drivin', originally an Atari arcade game. It's a sequel (or "update") to Hard Drivin' which had similar ideas - make a full polygonal driving game to prove that Atari were still industry leaders. Of course, by 1993 they weren't, and Race Drivin' hence falls flat on its face. Here's why.

Monday, 31 January 2011

Cosmic Avenger

Word to the wise, steer clear of Minecraft if you plan on maintaining a gaming blog.

Another short review to keep the content flowing. This is Cosmic Avenger, a 1981 arcade game from Universal. Why do you care? Because it's the first side-scrolling shoot-'em-up ever. Yeah... I didn't realise either.

Saturday, 22 January 2011

Space Dungeon

Classic Game Room is a bit hit-and-miss as far as i'm concerned. On one hand, it's nice to see obscure games and I do often enjoy their reviewing style. On the other, it's clearly aimed at a North American audience, doesn't often do its research and likes the Sega 32X. Nobody with sense likes the 32X.

But kudos to them for pointing out SPACE DUNGEON's existence, a 1981 arcade game by Taito. Its a Robotron 2084 clone released before Robotron 2084, and is arguably better than William's classic? Surely not!

Saturday, 15 January 2011

Crazy Cars (DOS)


Look, I've found some tat. It's CRAZY CARS for DOS, circa 1987. Published by Titus, it's the first game in a trilogy, and it's a completely unremarkable and pointless title. Perfect for this blog then.

Tuesday, 11 January 2011

Rock 'n Roll Racing (Mega Drive)

A Super Nintendo classic, I'm sure you'll agree. So here's the Mega Drive version.

Released in 1994 by a pre-Warcraft Blizzard Entertainment, it's an... isometric racing game, and a good one too. Makes you wonder why the company only devote their time to RTSes and MMORPGs when they could be putting Monster Trucks on simple circuits to the plagiarized tones of Black Sabbath.

Sunday, 9 January 2011

Zaxxon (Atari 2600)

Zaxxon is a bad game. Sure it looks nice for a 1982, but to me the constant struggle to negotiate the scenery and adjust the height of your ship makes the game almost unplayable. Despite this, it was brought to almost every system imaginable in the 1980s (I've briefly mentioned the DOS version in the past).

Of course the fun thing about that sentence is that some early 1980s consoles and computers were extremely basic in nature. Unable to render isometric graphics this Atari 2600 port has the player face forwards. Is it an impovement?

Friday, 7 January 2011

Korea Karate

I don't know if you remember, but when I was younger I had some strange fascination with Korea. I didn't really read up on much of the politics behind it at the time, just expecting a reunified state under Seoul's control. That's ignoring the "space" bit, though I suppose the concept of invading the universe is just as plausible as Homefront's invasion of the US to jeopardise FREEDOMS.

Today, KOREA KARATE for the Commodore 64. This is a completely awful game, not even worth a jump link to describe it in any more detail. You play as the man dressed in white, you walk forward to the shoddily programmed man dressed in red, you attempt to punch him, get kicked in the face, and die.

Korea Karate. This was sold to people and claimed to beat IK+. Just think about that for a second.

Tuesday, 28 December 2010

Donkey Kong Country Returns

"How dare he have teeth" say the hardcore Donkey Kong squad. "DK should not have teeth - he should suck his way through life like in 1994. These new bones have ruined the franchise!"

And the Squirrel says, heed not what these simpletons speak of. And that's not just because you can see Donkey Kong's toothy grin in his 1980 arcade debut, but because teethy Donkey Kong Country Returns, despite not being born in Leicestershire and despite it's unhealthy obsession with Wii Remote waggle, is a great game. It's a welcome change from bongos and shoulder buttons, and one of the few Wii games worth bothering about in the near future.

Sunday, 26 December 2010

Super Meat Boy


It's as if Newgrounds are making new grounds in the world of gaming. This is Super Meat Boy, released a few weeks ago on Xbox Live Arcade, PC, and Mac. A frighteningly difficult platformer that's seen nothing but critical acclaim from the press. And for good reason I suppose.

Friday, 24 December 2010

The SHPDMBGWL4 Christmas Special, 2010

Because everyone's Christmas needs to be spoiled

Look, it's another SHPMDBGWL4 Christmas special which you can download. It's an unfinished mess of a game built within about five days with very little gameplay value at all, but it's something.... I think.

Anyway, Merry Christmas. Might not be wise to spend it reading this blog though.

Wednesday, 15 December 2010

Sexy Parodius

Sounds sexy

Say, what's better than Jikkyō Oshaberi Parodius? Lots of things, actually, but you can count on Sexy Parodius being one of them. The last in the series worth caring about, Sexy Parodius goes that extra mile to make sure it could never be sold in the west by cramming the game full of women in swimsuits to extract your revenge against feminism on. But don't be put off by its title - this isn't filled with intensive bedroom fun. In fact... there's no nudity at all.

Friday, 10 December 2010

Jikkyō Oshaberi Parodius

Sounds... chatting

Say what's better than Gokujō Parodius?.. I'm not too sure. Jikkyō Oshaberi Parodius, or "Chatting Parodius Live" is the fourth game in the series and gives it a go. This one has a running commentary... in Japanese. Perhaps you can see why I'm not as thrilled with this one.

Tuesday, 7 December 2010

Gokujō Parodius (Fantastic Journey)

Sounds fantastic

Say, what's better than Parodius Da!? The sequel, Gokujō Parodius of course. Those in the know know that its English title is "Fantastic Journey", but I'm not one for breaking naming conventions for the sake of one game.

Gokujō Parodius comes from a time where new entries in the Gradius series were nonexistent, and so on a technical level, it stands out as being a hundred times better than the game it set out to parody. Basically that means in 1994, the best Gradius game wasn't even a Gradius game at all.

Friday, 3 December 2010

Mission in Snowdriftland

My favourite advent calandar is back this year - Mission in Snowdriftland. It's wonderful.

Developed by a group named Extra Toxic, this online flash platformer was originally attached to Nintendo as a way of plugging DS and Wii games for the Christmas season. That was a couple of years ago, and during that time fans (including myself) wanted to see this thing become a commercial product.

That has yet to happen (though the Easter-based cousin, Chick Chick Boom is apparently on WiiWare these days), but it has returned in its original form for 2009 with an non-Nintedo indie games theme. Play it while you can.

Thursday, 2 December 2010

Parodius Da!


Konami are an interesting group of developers. They make an extremely popular horizontal shoot-'em-up (Gradius) and then seek to parody it with Parodius. Parodius Da! is the second in the series, following an MSX game that nobody has played and hasn't stood the test of time. It's brilliant, and you should play it.