Tuesday, 19 February 2008

...and done

http://torp.fateback.com/

Simple yes, but so much easier to work with.

Friday, 15 February 2008

tORP's getting a revamp

Or rather, a "devamp" because I'm scratching its current layout altogether for something much simpler and easier to work with. I'm not doing a great deal with this blog so chances are I'll be using it to post news on our good old friend "The Obscure Ripping Project" as well as current stuffs. Shouldn't be too intrusive though.

Sunday, 27 January 2008

Another opportunity to show my greatness


If you're interested that is. Stuffed 407 of my games into Backloggery.com, although you'll obviously have to click this to see. Whether I'll update this thing is another story, but it's slightly better than having a Microsoft Works database.

Either way I'm apparently 6th in the world when it comes to "beating" games...

Thursday, 17 January 2008

Got a video this time



...and since I've never needed to use Windows Movie Maker or YouTube before, I've never noticed how unbelieveably crappy videos get. Anyway inspiration has been lost again so consider this something to keep your minds occupied before the final release abuses them.

Saturday, 5 January 2008

Downloads update

Took some healthy advice and stored all my little gems on a domain a little bit nicer than Sendspace. Sitesled isn't perfect but it'll save me from having to re-upload everything all the time.

Player Adventure DX
SHPDMBGWL4 1
SHPDMBGWL4 2
SHPDMBGWL4 3
SHPDMBGWL4 Christmas Special

Note that there's bandwidth restrictions, so if thousands of you people decide to have a download fest overnight chances are these might not work. I doubt it'll be much of an issue though.

Shed World

I have created the greatest shoot-em-up of all time.

Well okay, the greatest shoot-em-up would be a one where the five AI players above aren't suicidal, has powerups and you don't spend most of your time shooting flags. But that's shed world for you!

Wednesday, 2 January 2008

Happy New Year and stuff


Here's a screenshot for you. Now you can seek my advice in SHPDMBGWL4 3 EX as well. Why you'd want to remains a question, since well, I don't give great advice half the time. I also only show up once per game, i.e. you'll need to restart the application to see me a second time.

My advice clinic only appears once you've completed the "normal" part of the game. At the moment it's incredibly difficult to get everything unless you're me, so you might have to resort to asking my crappy character. In other words, you're screwed.

Monday, 24 December 2007

A Christmas Gift

http://www.sendspace.com/file/glxglg

Since there's no chance in hell that I'll waste Christmas day blogging this thing, Merry Christmas in advance. Took the Christmas level off my heavily delayed SHPDMBGWL4 3 Expansion and released it to the public. Enjoy!

Saturday, 15 December 2007

By the way - NiGHTS

See, there's a cult classic, often considered the best game on my favourite console the Sega Saturn, coming back. Yeah, it's NiGHTS into Dreams. I've got mixed views on the Wii sequel but what I really need to mention is the somewhat newly-announced PS2 port of the original.

The Japanese have stolen it and don't seem to want to give it to anyone else, but Sega are doing one of the best things they've done since F-Zero GX, and that's port the game over, even if it is to a system on it's way out. They've improved the graphics (although have kept the Saturn version in for no reason whatsoever) but most importantly they've included Christmas NiGHTS - the best Christmas-themed game ever (Sorry Mission In Snowdriftland). I got an import of Christmas NiGHTS for the Saturn last year and I must say it's a very impressive little thing. Doesn't offer much I suppose, just one level with a Christmas theme (although it changes depending on the time of year) but it does offer one of the best easter eggs ever - Sonic into Dreams, the first 3D Sonic game ever (real 3D that is).

I hang out at a Mario forum so I'm surrounded by people who have never played this game. Here's your chance. Miles more interesting than a boring old RPG with the same bunch of anime characters you see in the majority of Japanese-only games.

Hey kids


You know I made the Christmas level for this game back in September. The beginning of September. Back then I had hoped to have it out by my Birthday, now it's doubtful I'll have it out by Christmas. But hey, enjoy a main menu that I implanted the other day. There's more stuff on it, but I'm not revealing what "stuff" that is. You'll have to unlock it when the time comes. This screen's already fooled people into thinking it was Kirby Superstar DS... no I'm not sure how you could really fall for it either.

Luckily for you I may just release the Christmas level separately because it pains me to see you people suffer without some duck-in-tank action.

Thursday, 6 December 2007

Haven't posted in a bit

I'll spare you the SSBB rant about that possible Q3 release date and say everyone should get Super Mario Galaxy... because that's what's been stopping me from posting stuff for the last few weeks. Not that I've been particularly inspired to do any blog-worthy stuff anyway, but still, go get that game, 'tis great.

Monday, 19 November 2007

...and the winner for "Best Secrets 2007" is...

TOAD STRIKES BACK

Well I suppose you should expect that really, but thanks anyway. Might have helped if I'd posted the link more publically as well but it's surprising Player Adventure even got nominated!

Lets see if SHPDMBGWL4 3 EX can take the gold next year...

Saturday, 10 November 2007

Game of the Moment - 10/11/07


It's a miracle that I managed to get a Nintendo 64 emulator to work on this computer. Even moreso that Project 64 emulates it pretty damn well. So I've been having a second go at Banjo-Kazooie, one of my favourite N64 games of all time and one I'm constantly stealing ideas from in order to make SHPDMBGWL4 3 Ex, which I've somehow managed to plug AGAIN. If you've not played this game then sucks to be you, and in this case, just playing a bit of it at a friend's house doesn't count. BK needs to be played from the beginning because it's practically worthless once you've done everything (sorry, but it is).

If I were ever to go for the video game industry in terms of a job, I'd probably have a try at Rare simply because of this game (and the Donkey Kong ones... and Conker). Banjo-Kazooie is an amazing, well polished (at least on the actual console - Project 64's not to great with the transitions and it doesn't always run at 60fps over here) game that quite frankly, beats the crap out of Super Mario 64 nine times out of ten... sort of. I always thought it was amazing that Midway's Mortal Kombat division made a character out of MK2's ERMAC error - Rareware did something very similar with Banjo-Kazooie, naming a good half-dozen characters in the sequel after insults thrown out by Kazooie or Gruntilda in this game. Mario remains a mute in Super Mario 64, whereas all the characters (and objects) in this communicate with strange noises just for the hell of it. Only other game I can remember off the top of my head that did this was Fur Fighters on the Dreamcast, which even then was changed in the PS2 remake (btw play that as well since that's fantastic too). Grunty speaks in rhymes, everything has eyes... it's tiny things like these that make this game stand out from all your ordinary platformers.

Rare also have a habit of screwing about with the brains of their fans. Over the last 10 years they've been hinting at the hyped but removed Stop 'n' Swop feature which I love for reasons unknown. Yes I was sad enough to raise Shark Food Island and get the pink egg before opening Bubblegloop Swamp (pictured above). To think the game was originally planned to be compatible with Donkey Kong 64 and Banjo-Tooie... shame they never made a Sonic & Knuckles lock on cartridge.

I won't go into great detail since I know rambling stretches this blog down a bit, but to put it simply, invest in this game if you haven't already. Who knows it might even get on the Wii's virtual console... not to mention Banjo 3's in the works for the Xbox 360. You shouldn't be displeased unless you're trying to be.

Wednesday, 7 November 2007

And the nominations for "Best Secrets" are...

...PLAYER ADVENTURE

Yeah they've been up for a couple of days now, but I've just noticed Player Adventure (you know, that game I made in ONE day followed by half a dozen sequels of equally crappy quality and seizures) was nominated for the best secrets award at MFGG. It's going against the excellent Toad Strikes Back that's been in development since 2002 and recently got a release at NCFC (You know, probably the best game at MFGG and very close to Nintendo quality). Will it win? Find out on the 19th or whenever. Regardless I'd be a fool not to mention this in SHPDMBGWL4 3 EX, especially considering I've already devoted a large part of that game to pointless jabbering between characters on unrelated subjects.

I also got nominated for best reviewer but I'm not one to brag and you're not likely to care. Obviously though, thanks to everyone who cared enough to vote for me and my creation. I luv u all.

Monday, 5 November 2007

Oh god

Looks like Quackers made a site.

Only reason this exists is because it's a shame to waste it otherwise. It's only a temporary thing mind you. Might get deleted if I run out of bandwidth or space or whatever.

Wednesday, 24 October 2007

NCFC

http://ncfc.taloncrossing.com/

Although really I don't know why I'm posting this since 99% of you will be from MFGG anyway.

Sunday, 21 October 2007

When worlds collide


Presenting a completely original character not based on a 1991 trademark - Walrushog.

Will the "game" be completed? Probably not, but no doubt I'll release something. Kudos to Glukom for the idea.

In other news I do hope Google removes this new piece of code for blogger that pointlessly blurs images. Now I've got to edit HTML like a chump.

Monday, 15 October 2007

The On Hold Project

See the thing about The Obscure Ripping Project is... well, it's inconvenient. Blog Squirrel? Less so. But my attempts to intergrate this blog into tORP have failed horribly, and that, along with the fact it takes ages to update it in the first place, means it's going to be inactive for a bit.

However part of that is due to the fact I haven't got anything worthwhile to update it with, so any heads up in the direction of obscure games wouldn't go a miss. Also obscure Mario rips will be going on MFGG as always.

So in case you're wondering why the thing hasn't updated since August... that's your reason.

Saturday, 6 October 2007

Somewhere in Austria


Haven't really done anything amazing with SHPDMBGWL4 3 Ex for a while now other than secret levels... Heck there's more secret levels than normal ones at the moment. Difficult to come up with ideas that are better than the ones in the previous game. Can't even guarantee this screen will be in the final release. If it isn't, you'll see it eventually in some form, or maybe you've already seen it in some form (hint), what with time travel being a major thing and all.

Don't kill me ShadowMan.

Friday, 5 October 2007

Random Review - Sin & Punishment

Once again I've got nothing better to do.

Sin & Punishment. An N64 game made by Treasure (Known for hits like Gunstar Heroes and Dynamite Headdy) that only recently hit our shores in the form of a Virtual Console import. I'll be honest with you, I hadn't even heard of this until a few months ago, nevermind play it, and that'll be down to the fact it never got out of Japan and doesn't have a huge cult following like say, the Mother series or whatever. It's an on-the-rails shooter where you control low-polygon people on foot, blasting random stuff.

I haven't finished the game so I'll rate what I've done so far (Which I suppose could be quite a lot, I dunno). S&P is a wierd game. It supposedly takes place in the future (I think it's actually set in 2007, which was seven years in the future from 2000) and from the sounds of things follows a bloke called "Saki" a woman that's basically a clone of the man in terms of gameplay and some annoying emo girl thing that betrays them and does psychic stuff. The three originally go out to beat a man called "Brad" and his annoying rat thing. No I wasn't paying attention to the story too much. There's a lot of it and the voice acting isn't that good (which is understandable I suppose), not to mention the story is deep. As far as I see it it's just a completely random adventure beating robot things.

So your man or woman walks forward most of the time and you shoot stuff with the control stick and fire buttons. It's all good. Man/Woman can also jump about and slash stuff with swords. Also good. Levels get a bit wacky later on but all look fine on N64 hardware. The only problem as you would imagine is the character models in the cutscenes which as already said, look a bit dodgy due to their lack of polygons. Music reminds me of the oldish Arcade games where 3D was the best thing since sliced bread. Not particularly memorable, but certainly gives off an Arcade experience (and at least it's not like a lot of modern games and has a completely dull and boring soundtrack).

Overall pretty cool, although I wouldn't go as far to say it's the best N64 game of all time. They say it beats StarFox but StarFox seems more polished and isn't story driven so I can't say I agree. Nevertheless it's still less than £10 so definitely a bargain considering it's limited release. Certainly better than stuff like Yoshi's Story that's coming up there soon (if it's not there already). Definately one of Treasure's finest works.