Wednesday 16 September 2009

Lobo

You can't help but admire Sega Saturno - they've given us prototypes of three unreleased games in as many months, even if X-Men 32X doesn't run in any emulators.

Their latest catch, Lobo, a fighting game based on the D.C. Comics anti-hero of the same name. It was due to be released for the Sega Mega Drive and Super Nintendo in 1996, but was cancelled despite Nintendo Power devoting six whole pages to the thing. It's the Mega Drive version that's surfaced first, and though it's largely complete, it's a rather dull and somewhat ugly fighter with a grand total of six stages.

One of the strangest features is rather than making the start button pause the game, it'll switch Lobo's moves between kicking and punching. You shouldn't need to use this method if you've got a six button controller, but the game seems to forget that these extra three buttons exist after the first stage. It also has a very strange "round" system similar to boxing games that in this version reeks of incompleteness. Crazy. On the plus side, the music isn't too bad, and I'm guessing the graphics may have been better in the SNES version. It had the potential to be a decent game, even if it wasn't one of 1996's greatest hits.

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