I've been doing quite a bit of work for the ambitious project
Sega Retro as of late, and even though I already knew more than my fair share of Sega trivia, I'm still learning facts I probably won't need to succeed in life. Between 1985 and 1992 for example, the entire department of Sega AM2 seem to have been set on flushing out psudo-3D third person shooters/racers that were reliant on hardware that could scale and rotate sprites at will. Sega made half a dozen arcade boards that take advantage of this, including the Sega X and Y Boards which couldn't do much else. Makes you wonder why it took so long for their home consoles to take advantage of this technology.
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Anyway today's subject is this, Galaxy Force II. You possibly might recognise this one - it's a B-list Sega Mega Drive title, similar to the likes of Super Thunder Blade. Brilliant in the arcades, extremely watered down at home, and not particularly appealing to new users, yet it still shows up in compilations and re-releases in its Mega Drive form. Most reviewers shove Galaxy Force II on the PILE OF MEDIOCRITY, and is only brought on special occasions to make some comment about how it's not Star Fox on the SNES. Shame on them.